Will be posting a 3rd vid with my research soon. I still need to tweak between frame with any method. I also made a tutorial explaining the rig and how to use it (change armor color, etc.): Spoiler Download link is in the description of that video, or. i am still playing with it and so far cannot find a way to change scales in the full arm armor (shoulder and gloves) and get perfect bends. So I made this rig for my subscribers and finally decided to share it here as well. For instance using the multi character / alpha approach for the legs a set of gauntlets and then using the linked keyframing for the rest etc. I am playing around with using a combination of the two methods of armoring. When you add any item or character it occupies the entire time, so you can add in armor at any time, you just turn on or off its visibility. Anyone know why this is Thanks I may be wrong but I think you have to. But as soon as I add in the texture it glitches and has loads missing. For the past few days, when I import a model that I’ve been working on it works fine. Hi guys, I’m wondering if someone could please help me. The ability to reselect the keyframes or a means to group them together so selecting one selects all in a linked set would make this kind of animating much easier. Model textures missing when importing to Mine Imator. Please do, that's the entire point here, to find the easiest way to do this! i find my self missing some of my photoshop commands lol Cause selecting multiple keyframes is quite annoying, plus if you forgot to add armor and add it at the end after several items or sceneries, this way is impossible. Great vid, Imma make an easier way based on the same idea.
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